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OnComplete function to load image

Good Morning all, I am having a new interesting Dilema, I got informed iOS (iPhone specifically) devices open players in full screen all the time, and now i have hotspots active but they dont goto the full screen. But i know when the video finishes it goes back to the normal view. So what i thought was to have the hotspots active on video stop and onComplete it will load a new image that will be in the dialog so users can se where to "click" So now i have tried all of these methodes, and I know they work mostly because if I place "alets:"Testing"," I get the alert dialog, but in all of them the image doesnt seem to change at all. Loading the player... var playerInstance = jwplayer("myElement"); var preBufferDone = false; playerInstance.setup({ file: $("#myElement").data("video"), stretching: "exactfit", width:"100%", aspectratio:"16:9", hlslabels:{ "2600":"720p", "1000":"480p", "900":"180p" } }); playerInstance.on('complete', function(e){ image: "./Images/oncomplete/01-whatami.png"; }); -------------------------------------------------------------------------- or using playerInstance.onComplete function(e){ image: "./Images/oncomplete/01-whatami.png"; }); -------------------------------------------------------------------------- or having iether of those methodes in the setup like this var playerInstance = jwplayer("myElement"); var preBufferDone = false; playerInstance.setup({ file: $("#myElement").data("video"), stretching: "exactfit", width:"100%", aspectratio:"16:9", hlslabels:{ "2600":"720p", "1000":"480p", "900":"180p" }, onComplete: function(e){ image: "./Images/oncomplete/01-whatami.png"; }) });

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