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How to force buffering while paused in HTML5?

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Hi guys, I'm trying to make JWPlayer 7 to buffer while in paused state but fairly is not working, I tried these codes below: 1st: playerInstance.getState("paused", function() { playerInstance.getBuffer("100"); }); 2nd: if (playerInstance.getState("paused")) { playerInstance.getBuffer("100"); } 3rd: playerInstance.on("bufferChange", function(callback) { console.log(callback.buffer); console.log(playerInstance.getBuffer()); }); Is there any fix for it?

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